Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

wwkb123

37
Posts
7
Followers
2
Following
A member registered Sep 06, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing. The player's attack is meant to be weak, it's only for you to gain souls and summon heroes at the early game. The summoned heroes are the ones who are supposed to be fighting. Once you have enough souls and golds, you can upgrade your skills and hence have more souls to summon heroes, and let them fight for you. That's the point of the game. Indeed there's still a lot to improve, so thanks for the advice.

A very unique game type and cool concept. Was surprised by the appearance of P5 cause I didn't read How To Play lol. Good job!

Thanks for playing :) will check it out

Thanks for playing :) We will extend the concepts further for sure!

Hi, can you share more details of the problem? Thanks!

Cool game! Really surprised that you have voice actors for it, which makes me feel I'm with the characters. Enjoyed the graphic designs too. One thing to improve that the control of the game is a bit hard, maybe think of a new way to switch between characters smoothly, maybe mouse scrolling? Anyway, good job!

Thanks for playing and liking the game! Will try it out :)

So happy that you like it that much! We will make a full game in the future. Thanks for playing :)

Glad that you like it! We will make a full game in the future. Thanks for playing :)

Thanks for playing! We spent most of the time developing the game so didn't have much time to balance the stats. On the other hand, this makes players can enjoy the fun part of this earlier, so they don't have to farm a lot lol. We have decided to make a full game of this so you should see a better one in the future :)

Thanks for playing!

Happy to hear that! We spent most of the time developing the game so didn't have much time to balance the stats. We have decided to make a full game of this so you should see a better one (but not easier) in the future :)

Thanks for playing! We spent most of the time developing the game so didn't have much time to balance the stats. We have decided to make a full game of this so you should see a better one in the future :)

Thanks for playing :)

Thanks for playing!

Thanks for playing! Hope you enjoyed it :)

That may be a good idea, or at least saying something like the heroes are for trial only in the training room. Our original thought was to show all available heroes in this game to the players, in case we didn't introduce the heroes well, so at least let the players know they exist lol. Once you defeat a boss and save a hero, you should see a new hero in Home, just like what you suggested.

Cool game, smooth graphics. I actually thought of this idea too. Good job!

Really glad that you like it! Like you said, making the allies auto-attack whoever hit them will be a good way to improve the AI. We do plan to extend the project, maybe a mobile version, or a PC version with more mechanics. Thanks for playing!

Sorry for those issues! Yes, I agree that the enemies' attack interaction can be further improved. And I like the advice that differentiating enemies' damage numbers from allies. Thanks for playing!

Yes, very good advice! The enemies' attack indeed needs to be more obvious. I think we didn't explain well that the heroes in the training are only for demonstrating their skills. You need to defeat the dungeon multiple times in order to unlock them.
Thanks for playing!

Happy to hear that! Thanks for playing!

Hi, just wanna say thank you for your amazing art! We just used your asset on a game jam, and receive a lot of positive feedback, especially for the art. I think those credits should go to you! :) Feel free to check it out! https://wwkb123.itch.io/league-of-heroes

Interesting game! Love that classic arcade-style, and it fits the theme quite well. I found sticking the two ships together heavily decreased the difficulty of the game, and I think the health of the ships is too much. I suggest adding some mechanics that the game forces the player to separate the two ships in some ways, e.g. the ships can only stick with each other for 3 seconds, but the bullets will be power up when they are together, etc. That will make the game more fun and challenging. Good job!

Nice game! Very cool graphics and puzzles. I like how you design level 3, in which players can suddenly learn a lot about the mechanics of the game, without any tutorials or textual explanation. And it fits the theme very well. Good job!

Thanks for playing! Will check that out

It's indeed a binding of Issac style game! Thanks for playing

Thanks for playing!

Really glad that you enjoyed it! It's our first time implementing a procedural generation game so it's imperfect. We do plan to extend it to a complete game so stay tuned! Thanks again for playing.

Thanks for playing! Will check that out!

Congrats on finishing your first jam! Can you explain how's the game supposed to work or the goal of the game? I work around for 10 minutes still couldn't figure it out lol. I'm currently reading your dev logs..

Glad that you like it. Thanks for playing!

Sorry about the bug. We will upload a bug-fixed patch once voting is over. Thanks for playing!

Sorry for the bug. We noticed sometimes some monsters will run into other rooms, however we couldn't upload the bug fixed version until voting is over, so the only way is to refresh the page and start the game again. Sorry again.

Tips: Keep in mind that you will be stronger if you summon more heroes to fight together. Fighting alone is not a good idea!

Yes that's the intended solution. Thanks for playing :)