Thanks for playing. The player's attack is meant to be weak, it's only for you to gain souls and summon heroes at the early game. The summoned heroes are the ones who are supposed to be fighting. Once you have enough souls and golds, you can upgrade your skills and hence have more souls to summon heroes, and let them fight for you. That's the point of the game. Indeed there's still a lot to improve, so thanks for the advice.
wwkb123
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Cool game! Really surprised that you have voice actors for it, which makes me feel I'm with the characters. Enjoyed the graphic designs too. One thing to improve that the control of the game is a bit hard, maybe think of a new way to switch between characters smoothly, maybe mouse scrolling? Anyway, good job!
Thanks for playing! We spent most of the time developing the game so didn't have much time to balance the stats. On the other hand, this makes players can enjoy the fun part of this earlier, so they don't have to farm a lot lol. We have decided to make a full game of this so you should see a better one in the future :)
That may be a good idea, or at least saying something like the heroes are for trial only in the training room. Our original thought was to show all available heroes in this game to the players, in case we didn't introduce the heroes well, so at least let the players know they exist lol. Once you defeat a boss and save a hero, you should see a new hero in Home, just like what you suggested.
Hi, just wanna say thank you for your amazing art! We just used your asset on a game jam, and receive a lot of positive feedback, especially for the art. I think those credits should go to you! :) Feel free to check it out! https://wwkb123.itch.io/league-of-heroes
Interesting game! Love that classic arcade-style, and it fits the theme quite well. I found sticking the two ships together heavily decreased the difficulty of the game, and I think the health of the ships is too much. I suggest adding some mechanics that the game forces the player to separate the two ships in some ways, e.g. the ships can only stick with each other for 3 seconds, but the bullets will be power up when they are together, etc. That will make the game more fun and challenging. Good job!