Launching your little buddy and seeing him hook onto the enemy ship disabling the shield is quite satisfying and a nice idea. I think some sound would really bring this alive a whole lot more (I also never managed to get any sound in my game) Other than that it would be nice to see some sort of feedback that I'm hitting the enemies...like a flash or a health bar. I like the models you made for this too nice job
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Thanks for the detailed feedback.
You are absolutely right that most of the player feedback is missing (i.e. there is a 2 second i-frame period after respawning but you don't notice it), as well the missing music / sound. I also wanted to implement some particles.
I got carried away with a to flexible enemy class (which in the end I rarely used) and a level editor which I did not use because I ran out of time to create levels, so I ended up with a hacked together random spawner to at least have something playble for the submission.
All that time would have been better spend in the things you mentioned.