Thanks so much for such thoughtful feedback, I'm so glad you enjoyed playing. I think the "spam clicks" is a solid mechanic to explore. Also, I really dig the idea of having to win favor with the other surgeons and changing the dialogue based on how much they like you. We weren't sure how to gamify the lounge and that might be the way to go!
The dialogue system we used was crazy easy but I think it might be problematic in a more complex game though it worked pretty well for us. Here was the process:
1) built an array with about 20 lines of dialogue
2)built a dialogue box that printed dialogue[dialogue_index] and was set to invisible
3)We then rigged up signals to a bunch of area 2ds so that the dialogue box would be set to visible
4)Each character randomly chooses their dialogue from the array. For instance Dr. one picks from dialogue lines 1-5, Dr. two picks from dialogue lines 6-10 etc. So everyone only has 5 potential things to say but it's a pretty large amount of combinations they can have as a group.
Hopefully I explained that okay?
Thanks again for powering through the games many glitches at the moment, it means a lot to us!
All the best,
Maroderkon