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(+2)

Making bacteria and science fun!

Fun:

This was a fun rougelike experience. The general gameplay loop of combining abilities worked well here and resulted in interesting experiences with each play. 

Innovation/Theme:

The game type of bacteria and added a twist of symbiosis fighting together was very unique! And you really did see different combinations make you stronger. However, the game could easily be beaten by the first combination. I purposely had to lose just to see what happened.

Graphics:

The art was very consistent all the way through, but during the main gameplay, the overall environment felt a little bland. But when the world is suppose to be a petri dish, it makes sense lol

Audio:

The music was solid and served it's purpose!

Game Design:

The creative direction behind the game was very strong. A very united team brought together a cohesive experience. The only real complaint I had was the controls were a little confusing at first. Always holding up to go forward felt weird when the player is spinning all over the place lol. I kept wanting to do a typical top down player control where w was always upwards, s was down ect.. Overall a project you should be proud of!


I streamed it here:

(1 edit) (+1)

Strong talk for someone that didn't fight the boss ;)
But yeah it's quite easy up until the boss fight. I think a large part of the problems with our game is just not giving the player enough information; we wanted little prompts to pop up and explain everything but i didn't get the time to implement them sadly, hopefully the updated game page helps. Thanks for playing!

(+2)

lol i did go back and play it before leaving a comment. 😎 it gives me a chance to make sure i get a full grasp of the game without being distracted by chat or anything. I still think the combination concept is great and the different effects felt fairly well balanced.