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OK, this was great.

But, I need to point out a few things.

- I got fame really quick, which kind of prevented me from getting into the flow. I was grooving and having fun, and then I had to stop and click. Which was fun in the start, but real quick I just stop caring as to what I got, as every single upgrade was good for me, execpet for the active ones. (Which replaced each other, so I had no reason to pick them.) I think a better way to implement this was having the additional members be outside of the stage and you need to go to them and interact in order to joing. This way you don't pause the flow. Enemies attack you, and you still need to dodge.

- Speaking of dodging. There was a lot going on on the screen, and the enemies projectiles didn't stand out and I couldn't see them, I just focused on attacking. Also, There was so much clothes on the floor which I didn't really had to dodge, I could just run to any clothes I see and attack. (I liked the special attack, and the boss' attacks too. I'm talking about the regular projectiles.)

- Coming back to my first point. After recruiting every member in the band, having to stop to recruit a fan is just pausing the game to click and return. It made me try and not get fame on purpose in order to not stop.

Also, there was a bug when recruting ( I noticed it only on the fans, but I assume it will be the same with the band.) If you click fast to recruit, you keep triggering the fade out animation of the recruiting menu.

I will mention again that this one was great. One of my favorites. Super fun.

The music is awesome. The sound design is amazing, I liked that every band member I get the music gets richer.

I would like to see to concept evolve with dashes (also time that with the music)  and more complex enemies. Seems like a great game.

Well done!

Hello, glad you appreciated the game and the music :)

Yeah we totally agree that constant interruptions to get fans is not fun.
And we found the recruitment bug too late, too ^^"

As for the balancing issue, yeah, we agree that when you win, that's a massacre (cut by fan recruitments).
We discussed a lot about if we add a scaling of the fame or not. But the fact that it's also your health makes this not really desirable.

Anyway, thanks for the detailed feedback :)