I like the way this game is communicating with the player. It doesn't just deliver a ready message and illustrates it with gameplay and presentation. It makes the player ask questions himself. It's like saying: "Look, there is something here. I don't understand it, but it fascinates me, we have to pay attention to it!"
I can't stop thinking about that poor guy, who did his best to help us and now is forever waiting for us to return. Which is never going to happen, I guess.