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I like the way this game is communicating with the player. It doesn't just deliver a ready message and illustrates it with gameplay and presentation. It makes the player ask questions himself. It's like saying: "Look, there is something here. I don't understand it, but it fascinates me, we have to pay attention to it!"

I can't stop thinking about that poor guy, who did his best to help us and now is forever waiting for us to return. Which is never going to happen, I guess.

(+1)

Glad the type of gameplay resonated with you, that's definitely the type of feelings I was going for with the gameplay (as I felt it brought you closer to the feelings of the character) so i'm happy to see that came across well for you!

Yes, even I feel super sorry for him! haha

Thanks so much for playing, and for your wonderful comments.

The art for your game looks absolutely incredible, and I've added it to my games to play, can't wait!