That was fun!
The mechanics and controls got some time getting used to. But then the game was over pretty much as soon as I did. On the last level I even did this cool ass trick by first building the slanted stack of 5 and then jumped towards the end. Obviously that one fell to the spikes but just before its demise, I threw a new clone and it landed spot on to the final platform. I bet that wasn't intended!
I really liked how you could kinda setup your own checkpoints with leaving some extra clones behind in case the active one happens to die. And the idea comes to player very intuitively when dying with the last clone and having to repeat a bit longer section all again.
Would have really liked to see more. Currently it was just scratching the surface and mainly just repeating the same slanted guy tower building exercise over and over again.
Another great addition would have been a button press that would have cycled the active dude. I hated taking my hands off the keyboard to select a different one. Usually this was also done when you wanted to demolish a dude tower already left behind so you usually needed just one click too to activate the top one and then mashing x to get rid of the rest because melting one automatically activated the one before that.
One other thing that didn't feel too great was when a dude in the middle of a tower moved even a bit, the whole thing collapsed. If they would remain rigid, it could be used as another trick in the toolbox to design puzzles around.
Okay, ready for some speed strats? 😎
And again!
Good job! 👍