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(+1)

Very fun game. I really enjoy the turret merging mechanic. Remind of lovers in a dangerous space-time, which I really enjoyed that game. The biggest thing for me was the starting rounds go really slow, which makes sense because it's supposed to be easier there, but maybe a speed-up button or something could help with that. At first, I was also frustrated because I didn't quite get the game yet, but once I figured out all the mechanics I really enjoyed it. So if you continue to work on this, I would say a tutorial is a must. There were a few glitches with splitting turrets and then rotating right after, but that was fine. This is a personal opinion I think, but leaning even farther into the tower defense genre would be nice. I would like to buy turrets instead of them showing up (even if the location the turret shows up is still random after buying) and an endless amount of waves would be nice. Good job!  

(+1)

I hadn't actually thought of a speed up button but that would have been a good addition that I probably wouldn't have had time to put in haha I had a small how to play tutorial in there but it may not be enough , glad you figured it out though, I wasn't sure if people would get it but happy to see that result, I'll work on a more in depth introduction to everything. Honestly I ended up with the towers being randomly placed because of lack of time, I agree actually having some say in what comes in would be much better. Thanks for playing through the bugs, there are quite a few there, it worked a lot better a couple of hours before deadline...then I done something that had the tiles knocking the turrets all over the place...so panic coding right up until upload.  Really appreciate the in depth feedback, should help me improve it quite a bit.  Thanks!