Cool idea with the rotation. There was one turret I had that got a little bugged and out of place from the corners. Sometimes it felt like you did not have enough towers. Also it would be cool if the combination restrictions were relaxed even more where you could add a 1 cannon elemental to a 2 cannon and make it a 3 cannon elemental. Check out my little strategy game if you have the chance :)
Play game
Fusion Defense's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #167 | 3.750 | 3.750 |
Innovation | #262 | 3.500 | 3.500 |
Theme | #297 | 3.750 | 3.750 |
Fun | #472 | 3.313 | 3.313 |
Overall | #610 | 3.167 | 3.167 |
Graphics | #689 | 3.188 | 3.188 |
Audio | #1668 | 1.500 | 1.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Join Two Defense towers to make a stronger one
Did you write all the code yourself and made all the assets from scratch?
I wrote the code. some art assets used
Comments
I usually don't like these types of games, but this was fun, Although it lacked audio :(
Also would be cool if you checked my game : https://itch.io/jam/brackeys-5/rate/927654
It's about a virus living inside a human's body!!!!
Really cool concept of a tower defense game. Definitely would love to see a more polished development of this. A rotating hex grid TD game is definitely something I would like to see get a bigger release.
Things I wish were different. Audio, even if it was free royalty free music and sound fx generated in something like BFXR or Chiptone (both free online), should be in the game. It feels really odd to sit and play a game you are focusing on with zero auditory feedback.
I also wish you had a bit more impact on deciding where towers would spawn and what you would get next, even if it made the game harder in other ways.
Another thing I noticed, more importantly was the towers have zero aim leading, they fire at where the enemy "was" rather than will be. This means that the towers can hardly hit enemies at range, other than the dual shot one, and some enemies like the really fast one (because of this it should have way less health) are almost impossible to defeat, because they are pretty much too fast to be hit aside from the limited time they are in point blank range.
Alternatively to adding this, you could go the route of letting the player spawn tanky minions on a lane, more like kingdom rush, that would stop up enemies for a bit and let the towers hit them. Or another idea would be making the projectiles "semi-homing". Honestly though, all in all, I think the towers definitely need to be more accurate.
Aside from this, encountered one bug, where a tower would spawn inside another ("locked?") tower, and it would jam up the cell, eventually you could get it to unlock, but it would get stuck for awhile spinning backwards and forwards like a physics glitch in a game. I think this ended up leaving me with invisible towers that stopped me from rotating certain cells properly and made the game way harder than it was already.
Please don't take the negatives as thinking I really dislike the game. I was looking forward to playing it, and I would be interested to see if you take the concept of something like this further.
This is some really great feedback! Thank you.
Yeah I should've at least got some music in there, that's what happens when you leave it for last and get some game breaking bugs in the last stretch. I'm still learning as far as coding is concerned so I ended up spending most of my time trying to squash as many bugs as I could. I think I uploaded less than 10 minutes until deadline (html5 build that didn't work then managed to get windows build in there with just 2 minutes left! phew) Moral of the story...get a piece of music early!
To be honest towers being spawned randomly was again a result of running out of time. I had wanted the ability to buy towers and have them populate the base tile edges.
Yeah I completely agree with your observations on aiming, I'll be changing that up for sure. Never played Kingdom Rush but the blocking minions sounds like a good idea thanks!
I spent most of my time at the end trying to get rid of that bug you encountered. Thanks for playing through it! I'm going to have to start from scratch with a better base code to make sure everything works a lot better.
I really appreciate the time you put into this. Some good insights there! Thanks for the compliments you have a pretty good game yourself!
This game is really fun, but its lacking with no audio at all, which definitely makes it boring to sit in silence playing this, and adding a pause menu would be good, as well as a way to quit the game. Otherwise the gameplay is very fun!
Really enjoyed this games concept. I loved how unique it was, having to move the turrets round the tiles is great and I loved combining them. My only gripe is maybe allow the player to combine them more and make the enemies a tad faster but otherwise I liked this game alot!
Very fun game. I really enjoy the turret merging mechanic. Remind of lovers in a dangerous space-time, which I really enjoyed that game. The biggest thing for me was the starting rounds go really slow, which makes sense because it's supposed to be easier there, but maybe a speed-up button or something could help with that. At first, I was also frustrated because I didn't quite get the game yet, but once I figured out all the mechanics I really enjoyed it. So if you continue to work on this, I would say a tutorial is a must. There were a few glitches with splitting turrets and then rotating right after, but that was fine. This is a personal opinion I think, but leaning even farther into the tower defense genre would be nice. I would like to buy turrets instead of them showing up (even if the location the turret shows up is still random after buying) and an endless amount of waves would be nice. Good job!
I hadn't actually thought of a speed up button but that would have been a good addition that I probably wouldn't have had time to put in haha I had a small how to play tutorial in there but it may not be enough , glad you figured it out though, I wasn't sure if people would get it but happy to see that result, I'll work on a more in depth introduction to everything. Honestly I ended up with the towers being randomly placed because of lack of time, I agree actually having some say in what comes in would be much better. Thanks for playing through the bugs, there are quite a few there, it worked a lot better a couple of hours before deadline...then I done something that had the tiles knocking the turrets all over the place...so panic coding right up until upload. Really appreciate the in depth feedback, should help me improve it quite a bit. Thanks!
I like it, maybe add some UI that tells info for the towers when the player clicks on it
Nice job with this. Really unique idea. I'm not usually a fan of tower defence type games, but this was really cool! Nice job.
Real fun game, it is a shame that there is no music (I guess it is because you ran out of time) but it is an amazing concept and idea, love this!
I love the way the towers work and how they rotate on the tiles.
I had some issues understanding quite how each tower rotated because the art seemed to be off by a little, however with a bit of tinkering i was able to figure it out.
Im a tower defense addict and i'd love to see this idea more flushed out
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