Lonely loser finds the meaning of love
Fun:
This game had a pretty strong fun element. The main gameplay loop of trying to keep monsters from loving each other. The combat of running into enemies also added a feature that made the player think about how they needed to attack an enemy. Impressive work here.
Innovation/Theme:
Twisting the theme to be that the enemy is stronger when they are together was very clever and enjoyable. It matched the theme well and has been one of the more intriguing ways I have seen the theme used.
Graphics:
The visuals are solid for what it is. The pixel art looks very similar to many other games at this point. They are strong but nothing too note worthy. The dungeons became a little mundane .
Audio:
This was another average area of the game, it worked well with the game but again it was kind of what you'd expect to see. Even as I write this, it has only been a few hours since I've played it and I can barely remember what it sounds like. I had to reopen the game to take a listen again.
Game Design:
So this area was another strong area of yours. You were able to combine all of the given elements and make a cohesive package. The main gameplay loop was strong, the story built up during play also made sense and had some humor too it. The main critique here was the main dungeon crawl up to the boss was a little easy. It didn't teach or prepare the player for what to expect with the boss. Especially killing the minions to damage the boss. Maybe a sub boss could have taught this in a safer environment for the player. But everything else pulled together to make the game feel like it was it's own thing and had the fun factor. So great work overall!
I streamed it here: