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Solid game! I like how heroes always stand in a formation behind the player when not attacking, nice detail.
A bit too easy summoning the strongest unit all the time, could be more interesting if they had a bigger difference in soul cost and stats, so the player had to use each in different sutuations.
Has a few bugs: heroes get stuck on walls very often, doors can open when only one enemy was defeated and upgrade text doesn't fit fully.
But it's still really fun. With a bit of polishing, I could totally see it as a full game!

(+1)

Thanks for playing! We spent most of the time developing the game so didn't have much time to balance the stats. We have decided to make a full game of this so you should see a better one in the future :)