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The game had a very cool concept that opens itself to levels of new designs for each power. However, the character felt very slippery. I would be standing on a platform edge and he would slide off. This was either due to physics or the speed of the character. The camera also slightly annoyed me as it didn't pan to where I was going. Finally, a slight bug was I completed one level while on spikes with both characters which probably shouldn't be the case. Even with all of these criticisms, this game could really become something nice with some more polishing. Oh, and the art is amazing, especially at the start!

Thanks for your feedback altougth winning on top of spikes it has nothing wrong. Is still wining and being a game of puzzle plattaform, that is one of many ways of winning, think of it as a kamikaze win (I tested out with friends to see if they decided to win with this kamikaze strategy), it was intended, as well as many other "shortcuts" or tricks that are be very interesting. The camera movement was also intended not to be centered, so it could have some extra difficulty having in mind that it is a game with no score and no lives, so the player could repeat if necesary to understand each map of the game.Finally the edge thing was also intended so you could challenge your understanding that the same movement is applied for both characters at the same time. I wanted to make a challenging game Like old school plataformers.

Thanks for your feedback.