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blackshadow1g
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I liked the concept, but I would randomly die in places. Also, I think the movement could be improved as it feels like Pacman where you have to time each turn before you're at the turn. Finally, the movement sound can get annoying. However, with some small improvements, the game could become a really fun game with room to expand in any way you see fit. Fun game!
The concept seems cool but the rope and collisions were very buggy. I only could use the rope in the first room, the pots in the second room would sometimes float in midair, and I would frequently go through walls. However, I think with some improvements, this could be a very cool game that would lend itself to a story-driven game!
Yeah, a tutorial was something I was in between about. Because part of it is about having those "Ah Ha" moments. But then you also want to make sure they know how to do it. So I tried to use the markings on the ground to try to guide the player which I don't know how well it went. I played your game and really liked the slime art and the movement!
I liked the concept but had trouble getting to where I could get an item and use it. Some critiques would be a silhouette when a player is behind something (Brackeys did a tutorial on this) and getting control of the other player when you die in one player mode. However, I am grateful you included a one-player mode which is a nice touch. I also really liked the menu and 3d models! Cool game!
That music is fire! I loved that soundtrack as well as the art! My only critique which is really something optional is that if you expand on this game, I think only requiring a set number of monkeys instead of all of them could open itself up to some interesting levels. Also, some more visual guides to show what button does what. I still really like the game and still can't get over how nice that music is!
Edit: I forgot to add that the difficulty curve is very well done!
This game is really fun but some things need balancing. It's very easy to get ganged up and die or just be cornered so invincibility frames would be nice. I also think that flares don't make any sense as the whole point is to have them spread out and flares group them together. However, the art is really nice, and the sound effects are great as well!
Thanks! The walls are really meant to be like a void or hole but it makes sense why you and others think it's a wall because of the brick flooring. I will admit that the difficulty spike is one of the issues with the game as it goes from tutorial to very hard pretty fast! I played and rated your game and had a blast jumping and running around, trying to dodge the lasers!
The game had a very cool concept that opens itself to levels of new designs for each power. However, the character felt very slippery. I would be standing on a platform edge and he would slide off. This was either due to physics or the speed of the character. The camera also slightly annoyed me as it didn't pan to where I was going. Finally, a slight bug was I completed one level while on spikes with both characters which probably shouldn't be the case. Even with all of these criticisms, this game could really become something nice with some more polishing. Oh, and the art is amazing, especially at the start!
The walls are meant to be like a void tile. However, I can understand your confusion as when you look at all the art together, it makes zero sense. A robot goes through a dungeon, pushing boxes off into nothingness while going into portals and pressing buttons. I realized the zero coherence like the last day lol. I played and rated your game and I had a blast shooting the monsters in the face and dashing through them.
The stronger together theme is that boxes are able to go over the void tiles (and the later seen bridge tiles) when at least one box in a chain is on the ground, hence they are stronger together. Another small form of it comes that they are able to weigh down bigger buttons when there are more of them together although that's a slight stretch as many of the buttons are single ones and it's also not coded that way. Thanks for the feedback and I'll make sure to check your game out!
EDIT: I checked out your game and it was a nice experience. Cool mechanic with really nice art!
This was a really good game. I've seen a lot of two people games and this was one of the most well-executed ones, if not the best one. There's something about it that makes me really like it. I can't pinpoint it but I do know I like it. I think a slightly faster movement speed would've been nice, maybe like a sprint where you can't attack so it adds some more choices but it's still a great game even without it!
https://blackshadow1g.itch.io/sticky-box
A puzzle game where you push boxes together to help them cross gaps as they are stronger together.
Do you see what I did there?
I'll stop now.
Yeah, that level is a massive spike in difficulty. I've seen two ways to do it with one being much easier than what I intended. My hint is that you want boxes near you to push onto the button while standing near the portal. I really liked your game with its duality mechanic! (Probably not the right word but I'll go with it!)
I really liked the concept of the game but the drone was immensely overpowered. I beat the game with just the drone. I don't think he should be able to trigger the next levels or go under the map. I understand why the bugs of sort exist though, as this is a game jam. Overall, a really neat concept that could be made really nice with some more polish and touch-ups to the code.
I liked this game especially as the music got bigger. However, one area that could be improved is having the rhythm attacks be synced with the music. I know that would be difficult but would definitely help and not feel like I'm trying to fight with the song but I understand why you probably couldn't have. It's still a great game with a lot of potential!