I originally thought it was a TD game, but it seems as if it isn't meant to be? It's a bit confusing, though I did enjoy trying to strategize about where to hold blocks and enemies etc.. A bit more supplied information would be helpful though in trying to understand the best strategies and the different pros and cons of specific layouts. A few fine points:
- There's not much feedback on hits. There's a bit when the player dies and a bit when they freeze an enemy, but otherwise there's no visual indicator or movement from the player or the enemies to show they have been damaged. At least that's noticeable. So adding something like that would definitely help get across that you have been hit.
- I feel like the game would benefit from leaning more into the TD game style it somewhat emulates. Possibly by letting you place down "blocks" that you grab to allow some more strategy of attempting to defend yourself, while also being able to stop the onslaught.
- The players attack cooldown was pretty long. So maybe either shortening it, increasing the usefulness or possibly just adding a timer that's displayed. Because currently there's no information on when it recharges which leads to a very frequent situation of staring at a black cube hoping it will recharge.
- Some sort wave counter or warning would help. There's a slight one, though it's in the top left and most people aren't reading that due to it's far location from the gameplay. So maybe some sort of off screen image or popup from the edge to allow you to hover over it and show the enemies etc.