Day 6: The Doubt Day
I completely underestimated the creation of walls. This is an easy task in dungeon generator but much more complicated if you want to feel like rooms in a non square spaceship. I was not sure I could finish it.
Day 7: The Hope Day
After two different implemetations of the same wall algorithm, I finally did it... And realised that the room did not felt right in the ship.
I placed them regardless of the walk of the player and it felt wrong.
I than deleted 600 lines of code and restarted from scratch... I have now something that works.
It's not perfect but I have not the time to make it much better.