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bombjackm

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A member registered Jul 26, 2015 · View creator page →

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And what about a shader applying effects and keeping the color and resolution correct ?

I really liked the fact that you accelerated if you keep the key pressed.

Very original RL gameplay.

Yeah! I reached the destination :)

I liked the exploration gameplay and the level generation looks fine.

Thanks for your kind comments.

Thanks :)

you're welcome :)

ok I'll try that thanks :)

Typing games are not my cup of tea but the realization is good and original.

The idea is great :)

The idea is nice and the realization is good but I've not been able to do anything other than running from the alien. Did I missed something?

Amazing game! Good job! :)

I really liked the mood of this game

nice original game

Thanks :)

Thanks :)

Thanks ! There should have been nebullas in the background but they were not exported in the web version. Probably due to some texture size settings.

I was also alone ;) I also missed dmuch time for music so I used http://tones.wolfram.com/

it's 32 bits unfortunatelly.

I'll try to test it on 64 bits later.

Doesn't work on my 32 bits win7

Not working on Win7. I'll see if I can get a win10

The title screen is displayed but when I press a key, webgl crashes

I can't play it. The web version doens work on either chome and firefox on win7 32 bits and I don't have a 64 bits windows at hand..

Looks like it have a deep gameplay

very original and fun. 

hard but very fun

Good use of the theme

very nice game

very polished game

I liked the original concept.

very original concept

the music hurt my ears but the game is good

nice fun game

I liked the idead of changing the controls through leveling

Very nice game. It was difficult to get back to the tunnel when I went out but still a solid entry

Day 9: The Doubt Day 2

I have just one enemy and hogs hanging around... Not sure I could fit what's remaining  in tomorrow workday.

Day 10: The Crazy Day

I added many enemies but had no time for shooting enemies. I missed 2-3 hours. Since I'm working tomorrow I have to stop.

I added music, sound, a title screen and some loots.

Pretty happy to have something quite finished.

There some bug in it, but I can't fix them now. I hate that.

This was a pretty crazy adventure. 


(1 edit)

Day 8: The Fed Up Day

I'm completely exhausted. I stupidly though I could sustain it 10 days doing as much work as I did for week-end jams.

I'm not even sure I could finish it on time or even if I want to finish it. Maybe after a night of sleep.

Day 6: The Doubt Day

I completely underestimated the creation of walls. This is an easy task in dungeon generator but much more complicated if you want to feel like rooms in a non square spaceship. I was not sure I could finish it.

Day 7: The Hope Day

After two different implemetations of the same wall algorithm, I finally did it... And realised that the room did not felt right in the ship.

I placed them regardless of the walk of the player and it felt wrong.

I than deleted 600 lines of code and restarted from scratch... I have now something that works.

It's not perfect but I have not the time to make it much better.

Day 5: The Bad Day

I first decided to call this day : "the coding day" because I programmed a lot.

Linking the UI to the player stats and done most of the interior walls code but...

I screwed it up by erasing more than 2 hours of work by restoring a backup instead of making it :(

So, I changed the name and I'll go to bed