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Wow I can tell a lot of work was invested into that! the movement in platformer part feels very responsive but the fighting part is very hard because you can't cancel an attack to move, and you move very slowly even without attacking with a 1 second timer between each move. In other words, the platformer part is very cool but the fighting part needs more visual and audio feedback and probably a rework (in my opinion) because it feels rather frustrating atm. But for a jam game, it's really impressive!