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I had a lot of fun playing this game, which is hard to find. You usually like the ideas in a game or the graphics, but having fun is rare, and I this game was fun. As an audio guy, I really appreciated the fact that the music raises the tempo and modulates when you are running out of time, which is a classic. I have a question in case you want to answer, but I would understand if you don't want to reveal your tricks. When making the transition from the original audio track to the one that raises the tempo and modulates, do you do it by coding, or do you export two audio files from your DAW and create an intensity parameter in FMOD/WWISE that makes the jump when you put a specific value in intensity?

Thanks! I'm glad you enjoyed the game! For the audio part, I used code to raise the pitch parameter under the AudioSource component. It will raise both the pitch and tempo. Other than that, I added another AudioSource which is the clock ticking sound to make the countdown even more intensive. I guess it would be hard to separate the track because you never know the actual turning point of the track, every time would be different. Thanks again!

Thank you for the info, I already took note.