Hey man, thank you so much for the detailed feedback. I'm gonna write the SFX volume knob thing down, since it makes total sense for me as the one in charge of audio.
Cheers!
Hey, thanks for your comment. As the composer, I really appreciate you liking my music. It's not on YouTube, but you can listen to it on SoundCloud: https://soundcloud.com/julio-reyes-dieck/gun-groove-alley-wave-mode-radio-edit
Hi, I'm the composer and sound designer. Thank you so much for your detailed and kind feedback. I will take very seriously your comment about the music not matching the color palette. I completely agree with you and will work on that for future games, because as a composer I should be giving the player a complete immersive experience, and if the image and the audio are fighting against each other, I am not doing my job correctly.
Wow, the art is stunning and don't get me started on the audio. The composer is absolutely spot on with the music, and the SFX made my day. I would've never thought about doing those organic and natural SFX, specially for the aliens and the ghosts, but it absolutely fits the game and makes you feel happy. I also let the aliens grab me on purpose just to listen to the beautiful SFX it triggers. Congratulations for making this game. For me, it is one of the top 5.
Hello, I am a composer, and if you need music for your game, I can compose it for you.
Portfolio: SoundCloud YouTube
If you are interested, please reply to this topic.
Hello, I am a composer, and if you need music for your game, I can compose it for you.
This is my portfolio: SoundCloud YouTube
Let me know if you are interested by replying to this topic.
Hello, my name is Julio and I'm looking for a team that is willing to put some effort in this jam.
This is my portfolio: SoundCloud YouTube
Let me know if you are interested by replying to this topic.
Hello, I am the member of an already stablished team, and we are looking for an EXPERIENCED and 18+ y/o SFX designer. We are NOT looking for the typical "composer & sound designer" combo, as we already have a composer. We just want a person that creates good quality SFX for the game so the composer can invest his time doing the music.
Reply to this topic if you are interested and willing to put some work ( and also if you are not an 11 year old kid without prior experience).
Hello, I have an stablished team of people that like to work hard and put a lot of effort in these jams. I am the composer of the team, and though I've managed to do the SFX for our games, I hate doing it, and I know it is very low quality. As I'm not interested in improving, I would like to know if you wanted to join us only to do SFX, as I am in charge of the music. Not that I am not open to suggestions and working on the music with you, but I want to be clear in order for you to understand that you won't be doing all the audio by yourself. You can check out our team's games in my profile and reply to this comment if you're interested. Bye!
We never fixed it and there is no know fix to the issue until now. My team looked everywhere and only found that for FMOD the audio gets synchronization problems in the web build. If you use the app everything will be perfect. I thought it was only an FMOD problem so I thought about switching to WWISE or another engine, but playing your game and communicating with you have shown me that it is something that will happen with web builds regardless of the engine.