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(+1)

I like the artstyle.
The particles fit the galaxy environment and I like how they suround the bigger particles.

The music is great and gives good vibes.

The theme "Stronger Together" fits your game very well.


If i got it right, then the goal in your game is to combine as many particles as possible without destroying it. But I don't really see a reason for it.
It would be cool if you would have a little collection menu where you can see all the diffrent types of combinations you can do and which one of these you already had.
That way you would have a small goal of trying out all these variations of combining particles.

A little mainmenu might have been nice to have.
In the mainmenu you could then also add a little library of the diffrent types of particles.

I hope this little feedback was usefull and I wish you a lot of fun creating games in the future.
(and sry that I'm not very good at writing feedback o.o)

(+1)

Thanks for taking the time to write this feedback ! Very well detailed and valuable.

I've really overshoot the scope for this one, my bad. I'm working on a collection menu with an info panel for each discovery to learn more about them, and will publish the update once the rating period is over(to be fair with the submission). 

Also the original end-goal idea is to create more and more complex particles; going from elementary ones to atoms, to chemical molecules and so on until planets and galaxies ! I really want to keep the discovery / goal free experience for the player to learn by experimenting, but also don't want the to feel lost as you describe, what do you suggest me to do ?

PS: You can unlock the end-screen in the game by creating a Hydrogen Atom (create a Proton and catch an electron) but the proton creation is buggy in the submitted build, you'll have to wait my update (already fixed it)