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(+1)

I'm glad to find a death progression design in this game jam!

The physic and the gameplay is good, the level design could be more fun I think. Blind falling feel just unfair, no skill based. The map is nice and the dialogs are where we need them. The only real weakness for me, is that it's too slow, because of the cooldowns and the level design.

But definitely happy to have played this one ;)

Ps : I got myself tricked by clicking on the dialog pop up which started the attack cooldown, which is really slow. So I thought the attack was broken because I could nearly never use it.