Overall pretty solid ^^
Biggest nice surprise was to discover than the skelettons can hit you on the way back of the scypthe! But I think you had a scope a little too big. There is a bit of polish everywhere, but some hal done so you lose visibility and comprehension. The guide helps a lot though!
I think like you could have reduce the scope outside the main game loop, to give it more polish. Especially the character controller, using the mouse like this make the character really slower than the thinking of the player and the ennemies movements.
But anyway, definitely one of the best of the game jam, good job ^^
MostlyWizards
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Good job to making it this far ^^
Honestly the biggest let down for me here, is that everything is made to make you think the goal is to kill everyone. But in fact is it to reach a door a few steps ahead. It does feel a bit than mostly all the efforts were oriented toward the graphic assets. In fact even the cartoon style makes me feel like I should kill everyone ! I swear I don't like killing x)
Anyway, good job and thanks for leting us play !
For a game jam, I do feel like the efforts weren't at the best place. For exemple, not doing the choice at the beginning and focus on the experience would have been better in my opinion. Honestly it's hard to give a feedback on this one, I really didn't get it. I guess that happens sometimes ^^
I hope you're still proud of your work ! Good job :)
By far the best controller feeling of the game jam, even the ambiance got some polish with the voxels and the lights. Overall you took a scope that you could realize for this game jam, so I just want to say good job. The only sad thing would be to not have generated an html5 build, but maybe you were using some new and unsupported features. And honestly gamepad support would have been the last nice touch for a bike controller !
Hey, we are slowly starting to work on a new project. Check and follow if you're interested :p
https://twitter.com/StudioMostly?s=09
https://www.instagram.com/p/CL2PKBOHa2g/?igshid=th3z2pjfgg87
Hey, we are slowly starting to work on a new project. Check and follow if you're interested :p
https://twitter.com/StudioMostly?s=09
https://www.instagram.com/p/CL2PKBOHa2g/?igshid=th3z2pjfgg87
I'm glad to find a death progression design in this game jam!
The physic and the gameplay is good, the level design could be more fun I think. Blind falling feel just unfair, no skill based. The map is nice and the dialogs are where we need them. The only real weakness for me, is that it's too slow, because of the cooldowns and the level design.
But definitely happy to have played this one ;)
Ps : I got myself tricked by clicking on the dialog pop up which started the attack cooldown, which is really slow. So I thought the attack was broken because I could nearly never use it.
Hello fellow blob user !
Honestly I didn't get how to finish the game. I tried to download just in case, but my screen isn't really regular and UI weren't responsive so I couldn't click.
But so far, I liked how you added all those little utilitary things, like a continue and the music controller ! The art was really pleasant too. And you have one of the best physic for a 2d plateformer of the game jam games I tried so far. But you can still improve it, I know you know. So keep on it !