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MostlyWizards

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A member registered Jan 31, 2021 · View creator page →

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Overall pretty solid ^^
Biggest nice surprise was to discover than the skelettons can hit you on the way back of the scypthe! But I think you had a scope a little too big. There is a bit of polish everywhere, but some hal done so you lose visibility and comprehension. The guide helps a lot though!
I think like you could have reduce the scope outside the main game loop, to give it more polish. Especially the character controller, using the mouse like this make the character really slower than the thinking of the player and the ennemies movements.
But anyway, definitely one of the best of the game jam, good job ^^

Good job to making it this far ^^
Honestly the biggest let down for me here, is that everything is made to make you think the goal is to kill everyone. But in fact is it to reach a door a few steps ahead. It does feel a bit than mostly all the efforts were oriented toward the graphic assets. In fact even the cartoon style makes me feel like I should kill everyone ! I swear I don't like killing x)
Anyway, good job and thanks for leting us play !

For a game jam, I do feel like the efforts weren't at the best place. For exemple, not doing the choice at the beginning and focus on the experience would have been better in my opinion. Honestly it's hard to give a feedback on this one, I really didn't get it. I guess that happens sometimes ^^
I hope you're still proud of your work ! Good job :)

By far the best controller feeling of the game jam, even the ambiance got some polish with the voxels and the lights. Overall you took a scope that you could realize for this game jam, so I just want to say good job. The only sad thing would be to not have generated an html5 build, but maybe you were using some new and unsupported features. And honestly gamepad support would have been the last nice touch for a bike controller !

Honestly I couldn't pass the second level x) SO I won't rate you, it doesn't seems fair, and you don't really need it at this point. I think the most stressing part was the velocity of the player, it's too slow for me ^^ But I like gravity puzzles :3

I think you should add some motion blur or whatever, especially with the vertical level. It gave me a headache x) Otherwise looked good ! Of course I would like to see more. But I'm not greedy during a game jam ^^
Keep going !

There is a lot of this possible to add here ! So keep going ^^
I just ran into one annoying bug, which is when a yellow square is on top of a static red square. Well that didn't stay that way so I guess it could be considered as an unlucky dice roll and be a feature ^^

I can't say for sure if there was an ending or not x)
Good job.

I died because I forgot to switch to QWERTRY x) But pretty fun ^^

Thanks for the tips, I tried again :)
I never played to this time of game so I'm definitely bad at this, but I could enjoy it a bit thanks ^^
I can't compare but I guess you could work even more on the camera/controls. But not something to do in a game jam x)

Keep going ^^

My bad, too many Unity games x)

Keep going :p

It is nice looking and feel well polished. But it's really too short to get into. Looks like it was your first Unity game, so I'm sure the next one will have more content :D
See you around !

Looks like I'm not very good a wall climbing x)

Honestly the funniest one I have played so far :D

I wasn't able to slide, and I have no clue of what I missed. I was going to the wall pressing Ctrl :s
I'm sorry I couldn't enjoy the game you wanted to share.

A simple puzzle with some nice polish :) Not really heavy theme related thought.

Honestly I can't tell if it's buggy or easy. But if it's buggy it does help the fun so it's okay ^^

I think the biggest problem I had was the absence of feedbacks when the physic changed. Or maybe it didn't? I'm no longer sure. But the game design and the theme were pretty cool :)

I think the physic is not enough balanced. I couldn't reach the first obstacle. Even spamming the click since the start makes me mostly fall and die directly.
I'm sorry I couldn't enjoy the game you wanted to share :/

So far the most Theme like game I tested :)

Thanks for your feedback :) unfortunately we are starting to work on a 3D plateformer about grief, so we won't be able to work on this prototype anymore :/

Hey, we are slowly starting to work on a new project. Check and follow if you're interested :p

https://twitter.com/StudioMostly?s=09

https://www.instagram.com/p/CL2PKBOHa2g/?igshid=th3z2pjfgg87

Hey, we are slowly starting to work on a new project. Check and follow if you're interested :p

https://twitter.com/StudioMostly?s=09

https://www.instagram.com/p/CL2PKBOHa2g/?igshid=th3z2pjfgg87

I missed the first statue in fact, that's the problem I guess ! ^^
Well, I feel less stupid thanks !

I'm glad to find a death progression design in this game jam!

The physic and the gameplay is good, the level design could be more fun I think. Blind falling feel just unfair, no skill based. The map is nice and the dialogs are where we need them. The only real weakness for me, is that it's too slow, because of the cooldowns and the level design.

But definitely happy to have played this one ;)

Ps : I got myself tricked by clicking on the dialog pop up which started the attack cooldown, which is really slow. So I thought the attack was broken because I could nearly never use it.

No the tricky part is that I wasn't (and I'm still not really sure), of how reproduce at the statue. So I thought I was mistaken and just tried to proceed. But maybe I always tried after lose a children and I was hard lock?

Going there felt like I was cheating jumping on the first enemy, so I'm not sure if I should be there.
I didn't realise I could skip the first panel with space sorry x)

Hello fellow blob user !
Honestly I didn't get how to finish the game. I tried to download just in case, but my screen isn't really regular and UI weren't responsive so I couldn't click.
But so far, I liked how you added all those little utilitary things, like a continue and the music controller ! The art was really pleasant too. And you have one of the best physic for a 2d plateformer of the game jam games I tried so far. But you can still improve it, I know you know. So keep on it !

Big thanks for the feedback, really :)

Thanks for the detailled feedback

Thanks for the feedbacks ! It means a lot. The camera is gonna be tricky.