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(1 edit) (+1)

Cool game! I liked the central mechanic of being able to see things when you're in ethereal form, reminds me of the part with the moai heads in mario odyssey. A few points of feedback:

- The mine hitboxes need to be toned down considerably, I was not expecting them to kill me when I wasn't even visually touching the mine

- The first time that you introduce lava, you also teach me that I can go into the ethereal realm to avoid getting killed by it. This isn't the case, so you should make it so there is a pathway that appears through the lava but there are parts of it that can still kill you. That way you don't falsely teach the player that they can go into the ethereal realm to avoid damage from lava.

- Would be nice to be able to cancel ethereal early rather than have it last 5 seconds every time.

Overall good game! I like the central mechanic

Thank you so much for reviewing!

You certainly have valid points, we'll see if we can implement these soon, since they shouldn't be hard to change.

  • Mines were intentionally supplied with a larger hitbox, but some clear communication to player would avoid that issue I suppose
  • We'll make it a path, indeed. Thanks for the great suggestion
  • Seems like a useful feature indeed. Might make some areas faster to complete as well.

I dont think there is any issue with having the mine hitboxes as big as they are, the visual model just needs to be scaled up so that it's the same size or bigger than the hitbox!