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Thanks for the feedback, appreciate the depth you put into this post! I agree with a lot of the criticism, and I myself wish I had the time to fix it. Was my first time working in Unity, as most of my experience up to this point has been in Unreal Blueprints. In the week since the Jam I have figured out fixes for some of the above, like the awkward wall collision and scalable UI, but don't want to add that in as it obviously wouldn't be in the spirit of the Jam haha! Thanks for the great feedback/rating and glad you enjoyed the game in the end!