Yeah, I already know about this problem with the view cones. The problem is that the way I did it involves complex math to rotate the view cones and at 6 am the day before the end of the game jam (I worked the whole night) there just was no time to fix it. I'm glad you liked the art and also the chaotic gameplay, it's true I spent a lot of time on the art.
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I was honestly super impressed with what you DID manage to do with the view cones. That's a bigger programming challenge than I would have wanted to take on for a 7-day jam, so kudos for getting what you got in there. Also, the art really adds a lot to the game. I think overall I would have been better off spending less time on art and more on programming, but your art gives your game a really nice polish that makes the game feel much more "complete" and not like something made in 7 days :)