Thank you ClickyPencil for the feedback. I truelly value your continued support.
(1) I'll search for the spelling errors and get them sorted out.
(2.1) I do have a mechanic like a "player experience" that is based off the decisions a player and the other survivors makes. The "player experience" plays a large role in the final decisionat the finale of who is to win and become the sole survivor. As of now though, the "player experience" had no effect on the players abilities but I am working on ways to change that.
(2.2) I will admit, as of now the need for the 3 names is unnecessary, but I included it, because I had plans to keep record of the best players of the game. The high score being the "player experience" accumulated during the players run in the game. I still plan on creating a leader board for this so that everyone who has ever played will be able to see where they are on the board.
In addition. I had another player mention to me that they tried to speed run the game so I would like to create a leader board for times too
(2.3) I'll work on the point allocation mechanic. I too realised that it was getting annoying to repeatedly click the button to allocate my points
(3.1) The comments were true about alliances not back stabbing but I worked on it and now, as you've seen, they do.
(3.2) I have been working on giving more feedback to the player about moments in the game and explain what happend. I have though been struggling with this because I want to find a balance between giving feedback and mystery.
I want to keep some mystery so that the player can't go and learn all the mechanics and the proceed to beat the game everytime because they know exactly what to do and what not to do.
(4) Mostly I have been adding a save feature so that the user doesn't have to start from scratch every time and can come back to an unfinished run.
I thank you again ClickyPencil.