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It looks like it's working now when I try to play!  I do have a couple of tips, especially if you're going to attempt to attach a dollar value to your game:

(1) There are quite a few spelling errors, I'd recommend going through and double-check your spelling.

(2) Consider the impact of some of the choices the player has to make (i.e., the "Player Experience").  We are asked to put a name in three times to play (Name, Surname, Nickname) - is this meaningful or does it just add time to the player that they don't need?  Similarly, you currently have to allocate 75 points at the beginning of the game.  That is 75 times the player has to click to allocate points before they even start the game.  Consider if this is worth the effort - is it really necessary to require the player to do this or could you reduce the numbers and/or alter the way you currently have this set up?  I.e., scale this down to smaller numbers or maybe the player allocates 5 points with one click.

(3) Despite the other user's comments, I am seeing times where the alliances do back stab me.  It might be useful to help explain to the player how their choices impact the game and some things to be wary of so they know why they're getting back stabbed.  You don't need to explain everything that's under the hood, but any tips to the player about how their actions can impact their game will enhance the "experience".

Overall, glad you're still working on this and think you could totally take this to the next level!

Thank you ClickyPencil for the feedback. I truelly value your continued support.

(1) I'll search for the spelling errors and get them sorted out.

(2.1) I do have a mechanic like a "player experience" that is based off the decisions a player and the other survivors makes. The "player experience" plays a large role in the final decisionat the finale of who is to win and become the sole survivor.  As of now though, the "player experience" had no effect on the players abilities but I am working on ways to change that.

(2.2) I will admit, as of now the need for the 3 names is unnecessary, but I included it, because I had plans to keep record of the best players of the game. The high score being the "player experience" accumulated during the players run in the game. I still plan on creating a leader board for this so that everyone who has ever played will be able to see where they are on the board.

In addition. I had another player mention to me that they tried to speed run the game so I would like to create a leader board for times too

(2.3) I'll work on the point allocation mechanic. I too realised that it was getting annoying to repeatedly click the button to allocate my points 

(3.1) The comments were true about alliances not back stabbing but I worked on it and now, as you've seen, they do.

(3.2) I have been working on giving more feedback to the player about moments in the game and explain what happend. I have though been struggling with this because I want to find a balance between giving feedback and mystery.

I want to keep some mystery so that the player can't go and learn all the mechanics and the proceed to beat the game everytime because they know exactly what to do and what not to do.

(4)  Mostly I have been adding a save feature so that the user doesn't have to start from scratch every time and can come back to an unfinished run.


I thank you again ClickyPencil.