It copies Crimsonland in visual style pretty closely(which is i think is a mistake), but lacks what makes Crimsonland gameplay feel good.
First of all, the UI is drab and barely noticeable, for a solid minute i thought there's no Health/XP bar.
The crosshair is leashed on some weird distance from the playr and it makes you feel like you have no control over it.
Monsters just aimlessly wander around, and the normal gamemode just spawned a bunch of them, instead of making them slowly appear and fill the screen.
The item drops were scarce and weapons should drop faster if you still hold on to the pistol.
If you tidy up the gameplay, it might just be fun enough to sell. If it had a different artstyle, i would've liked it more.