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Neat concept, would love to see more of it fleshed out!

I had a bit of an issue where it seemed like the mines' hitboxes were too big, and while the levels were quite small, having to restart them with no checkpoints did feel like it slowed the game down a bit, particularly with having to wait for some of the platforms.

Thanks so much for reviewing :)

Will have a look at the hitbox of the mines. They were intentionally a bit larger since they're a kind of proximity mine, but I guess that's not quite clear for the player. So maybe we can add some kind of forcefield effect or so :D