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You suck enemies to get weapons, the more enemy you suck, the "stronger" you become, as more weapons are "together". (I know it barely fits the theme, lol), this statement right here is what my every part of me is screaming whenever I was in a game jam XD, either way the art was NICE as well as the animation, music and sounds was also NICE but could use more sound effects like when someone died, liking the short tutorial so I can get in action quickly and some simple level progression, the boss fight was a bit too easy maybe adding more enemies or environmental threats like a turret and some of the bullets blends in with the background so I can't see it XD, thought the guns would be control by the player but it's auto aim some why not add some weapons that the player can aim with like a sniper, could use more environment like post processing or some random plants scatter through the levels, for the text box, please add a skip or "go to your last word" button since miss tapping could happen.

good job experimenting :D

also why is the wall on the right not the same as the one on the left?

To be honest, I was lazy, and I was running out of time, so I didn't properly design the levels (using tilemaps). There was supposed to be another tile there (edge tiles, like the ones on the right), but I probably forgot to tile the left side, lol.

well laziness is the bane of every developers existence