Super cute artstyle! The controls for the menu were a little uncomfortable. I feel it would be better if you could switch items without having to pause somehow. Scrolling wheel felt fine for that, but then you'd have to sacrifice your camera control.
As for the gameplay, I felt that after knocking out a wolf, it should stay knocked out if you try to run by it, or at least stay dazed longer so you can walk by it in enough time. Also a dizzy icon above the wolf would help a bit too. Great demo!