Thanks for the detail critique, truly appreciated! ❤️
Yes some of the upgrades are worded weirdly (due to small amount of space etc). Majority of them should be pretty clear though and some can be seen afterwards, of course there is no going back really. The small boxes on the right represent the colors that bonus will add to your character (from the top skin, shirt, pants) but they are actually random per bonus instance so you can't really decipher the bonuses from color. And the colors are mixed too so it'd be even harder.
The power hit / special or what ever you wanna call happens simply when one of your dudes passes the ball to the other one who then hits it with enough force. The timing gets more lenient with more "special" bonus picks you have along with the force of the effect. I don't really like how hard it is to pull off even if you know it. That was like my partial hook to the theme.
Pretty funny how I completely have missed the wall hugging issue when it's me who is usually commenting about it to other people on jam games. 😅If we go to excuses I'd say it is because majority of the dev time I had the same crew of dudes and the net guy was tall enough to get his chin on the net edge and hang there which is indeed intentional.
The win solo should be exactly that. You can move with the other dude but can't touch the ball with them at all. So either you touched it accidentally at some point or I have a bug in my code. 🤷♀️
Aww you were one point away from getting that 15 point cheevo! These neck to neck matches are indeed pretty damn fun even if I say it myself. I was kinda surprised how competent the ~50 line AI ended up being. It's the same code all the time but they start off with a high "derpiness" value which then keeps decreasing incrementally until it is zero after five won matches. I wanted to try doing neural network AI but didn't really want to waste a day for it. Been thinking of trying it now post jam to see if I could train it to be any good.
Thanks again for playing! ❤️