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Hmmm... I was just working on a model for use with Oathsworn: Into the Deepwood and I hit a problem. The game uses 4 types of die

White: 0,0,1,1,2,2*

Yellow: 0,0,1,2,3,3*

Red: 0,0,2,3,3,4*

Black: 0,0,3,3,4,5*

The "*" results explode. One may roll a mixture of any number of any combination of colours of dice. So the Black and Red dice are easier to model, because they explode on a single, non-duplicated value. But the White and Yellow dice are a bit of a problem because they have two faces with the maximum value, but only one face "explodes". To complicate matters, any time two or more dice roll a 0, the result is a "fail" (call it 0). Any suggestions on how to model this? Frankly, I'm stumped (though I'm not very smart either 😉

Hmm... not sure how I could make a node that would make that intuitive. I do plan to add Symbol Explosion, but you can't currently combine numbers and symbols on a single die. And that's what you really need.

I'll ponder.

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Thanks Geoff! I did model it over on anydice.com, but that hurt quite a lot too! The combination of 2+ zeroes resulting in an outcome of zero, with only one face of duplicated numbers being exploding, just blew my mind (though it's part of why I backed the KS - I'm a sucker for mechanisms that I find interesting)

OK! I just posted a new update which includes a new node called EXPLODE DICE BY SIDE. You can choose one or more die faces to explode on, rather than values. Just type the side numbers into the box, separated by a comma. For example, if you want to explode on sides 5 and 6, enter "5, 6". 

This will also take symbol dice, and explode those based on the side.

You could model the two faces with maximum value but only one explodes by running another die only on those values and those dies that essentially flips a coin to see whether to explode or not.