Hmmm... I was just working on a model for use with Oathsworn: Into the Deepwood and I hit a problem. The game uses 4 types of die
White: 0,0,1,1,2,2*
Yellow: 0,0,1,2,3,3*
Red: 0,0,2,3,3,4*
Black: 0,0,3,3,4,5*
The "*" results explode. One may roll a mixture of any number of any combination of colours of dice. So the Black and Red dice are easier to model, because they explode on a single, non-duplicated value. But the White and Yellow dice are a bit of a problem because they have two faces with the maximum value, but only one face "explodes". To complicate matters, any time two or more dice roll a 0, the result is a "fail" (call it 0). Any suggestions on how to model this? Frankly, I'm stumped (though I'm not very smart either 😉