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While you have hte visual flair already getting set-up, your basic gameplay is downright broken. Mashing LMB and RMB just breaks the combat system, animations start getting stuck and weapons start "firing" at the same time, charge up, do the same attack a number of times and so on. For bonus points you can charge two weapons at once.

Dash also seems too long, but unresponsive at the same time, since some attack animations lock you out.

I suggest looking at your timings again and again, an you can have a nice combat system.

Thanks for trying it out! I will fix the input detection for attacks (I only found this out recently because I always used a gamepad for testing). Obviously you're not supposed to be able to charge two weapons at once, I will fix that.

But I won't change the dash. Unless I'm misunderstanding your statements, the timings are as I intended. The player should only commit to making an attack when they think it is the right moment, because there is either a long buildup at the start or long follow-through at the end, or a bit of both, so they can get punished if they misjudge their distance to the enemy or the timing of when to press the attack button.