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I see a lot of people commenting this but it really is just a bit too difficult. Maybe have it to where the burglar can sabotage the systems instead of hack, but have it to where it can get the guards to come check out the area because of the noise. And I'd try making it to where instead of the player just being spotted after stealing the gem, the security heightens so it's harder to get out but still allows for more seasoned players to get through without being spotted. I also felt the level design was a bit weak. The level was rather large but there was really only one effective path to the goal. Try to design your stealth levels to have more options and reasons for the player to explore different approaches! Really enjoyed that hacking actually involved doing a little mini-game though. It's a simple but very effective way to make things more interesting! Overall a nice foundation for a stealth game!

Hey! thanks for playing the game! really appreciate the constructive feed back. We originally had the levels easier but they were too easy and could be finished  less than a minute which is why we tried to make them harder. We will take into account all the points you gave us for the level design and try to make the game better as well as use them for the next jam. We're glad you enjoyed the game, and once again thanks a lot for your feed back!