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This is one of my favorite type of games: organized chaos and multi-managment.Trying to get as many people as you can can be frustrating, but more of the "How do I do this? instead of the "Why can't I do this?. My only complaint is that you can't tell the ambulance to go somewhere when it is heading back to get refueled. Plenty of times there is someone that spawns right in front of the other, but I don't click fast enough and it takes a LONG trip all the way back.

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Thanks, I'm glad you enjoyed it. When I was playtesting the game I often asked myself "Why did I do this?!" after making this one small mistake :)

I have added the ability to add path on the way back at the beginning, but I was having some issues with it and decided to remove the feature for both code simplicity and as a design decision. 

This feature would add extra element of strategy, which would be great for players like you who enjoy and have skill for this type of games, but with this I would also have to increase the difficulty, as it makes the game easier if you use it well.

And for players that would not be able to use this feature to full extent adding it and increasing difficulty would mean a lot of annoying noises, red screenshakes and frustration in a game which could already easily snowball into chaos after even one mistake.

If I spent a few more hours on it I'm sure I could make it work and keep the difficulty curve similar, which would probably result in a better game, but unfortunately I did not have this extra time. With feature creep creeping behind my back I always force myself to think "What can I remove?" twice before thinking "What can I add?".