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(+1)

The game is fun in principle and the design and the aesthetics are nice. But even though I checked your description about the controls it is a bit weird to control. And some animations feel a little under polished. Just 1-2 frames missing. The game is fun to play because the music is good and the player feels fluid. I have some constructive points :

  • Add some effects about when the player is damaged and when the enemies are damaged.
  • The spikes aren't obvious that those are spikes
  • Each mechanic is serving a single purpose, maybe mix it up a bit.
  • The animations need to improve but they are on the right path, only 2-3frames added and some principles applied maybe.
  • Controls felt weird

I enjoyed it when I got it right. But the controls weren't intuitive. 

(+1)

I agree that the controls are weird they were gonna be a temporal thing that ended up staying until the end and some particles and effects would have been nice also we overplanned for the game so the abilities were gonna have more uses and combinations in the final area of the game that got cut out, Thank you for leaving the feedback it's really appreciated we'll be working on trying to fix and prepare the game for a definitive version after the jam.

(+1)

I overplanned for my game too. It's not a problem. These things happen in a jam. Mine has a game-breaking bug.  Good luck with the definitive version. I hope my feedback will be useful to you.