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(+2)

Summary

Hmm, I had to go on Scratch site, versus Itch to play the game... not sure how I feel about that honestly. I almost didn't rate, because I felt it was not a proper submission. Which is strange because it has a WebGL submission that says "click game in the description".

What I liked:

  • Originally, I didn't really think it had a strong theme connection because technically the player is not doing jack but running away, but I guess if you think of the bots as extensions (and it's sort of a reach), and not think about the player at all in the equation, then it's does have one.
  • Full game loop - after  I got all the bots, we had a win-screen!
  • The music was nice to listen to.

What I didn't like:

  • Run-about way to play the game itself
  • I couldn't restart the game in the game on death (with button), had to refresh or do Green Flag thing (which took a second to figure out, never done scratch)
  • Had to redo the tutorial because of refresh
  • The in-game text was hard to read (need better contrast/stroke)
  • Vacuum Sound fx hard on the ears (especially with more bots)
  • Sort of boring (subjective), just sitting and/or running away. No sense of urgency.
  • Bots move randomly
  • Took forever to get all the bots...but nothing really new was going on with the game 

So-So:

  • The art was alright, it was fine for what it was representing. Enemies had animations. But I feel like a bit more work on the presentation could have been done.

Closing:

The random(?) movement of the enemies made it a little dull, had they been constantly tracking me (even slower), it would have at least made me think more than just type my review while playing (this is what I'm doing right now because there's so much downtime). Other than that, I feel playtime was artificially bumped up just because of high prices. Having, new enemies, bigger waves (this I noticed only once), each bot purchases, would have made the game more fun. 

Otherwise, I would recommend since someone must have done the Unity WebGL thing, that the game just been done in Unity next time if you're going to be doing a web-based game anyway. 

Congrats on the submission though, while I was a little hard, there were just a lot of little things that piled up, that I think if you thought about for next time, it will help improve the "fun factor" in your jam games!