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Yeah, man. The new menus and UI look a lot better. Though, there's one that was a bit glitched out:


The bottom seems to be a bit cut off, and I can't see how much money I have.

The gun icons that drop seem different, unless I didn't notice them before. They look good. Now I just have to remember which is which. =)

You've done good work. It's a definite improvement. 

A couple of questions:

Maybe a dumb question, but what does the "energy" do? I try to focus on picking up the coins, but don't know what the other one does.

Pertaining to progressing difficulty, are there bigger zombies or creatures with higher health? I'm sure I just haven't played enough, but I've mostly just been sticking with the rifle, and I speed up if I lag behind from trying to pick stuff up. Haven't seen a whole lot of need to use others except for the mortar for AoE.

I'm not sure what other feedback to give you at this point, or how far you are willing to go with it as a project. It needs more polishing, particularly with the menus. The actual game is pretty solid, imo. Maybe varying locations/backgrounds? Maybe some models of some sort to represent the upgrades just to flesh it out a bit? Maybe some mines or automated but destroyable defenses that you could lay down? Just spit-balling ideas.

I'll definitely keep it in my library. Good typing games can be hard to find. This one is pretty freaking fun.

Thanks for the screenshot. I can absolutely fix this. Can you tell me what display resolution your monitor is?


When you collect 100 energy you can use a special move which will lower the health of all zombies to 0 and raise your health to 100. From there they can all be killed in one hit.

As for difficulty, yes there are stronger zombies, they can appear at lower levels but will appear more frequently at higher levels.

Thanks for the comments on the menus. I will need to fix those up. They are still a work in progress.

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