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(+3)
  • I made it a bit harder because I wanted it to feel a little harder - with some playtesting the 50/50 felt a bit easy. For a quick pick up game with coins is no big deal, but for me, making it slightly more difficult with the new dice mechanics made it feel like I could use it for a more long term setting (I'm thinking of using it for a play-by-post campaign over discord because the system is extremely simple and there wont be any confusion over rules). You're totally free to not use it and just go 4+ is a success!
  • Yup! That's what I was going for exactly! I find that the mixed success adds some of the most fun narrative flavor in my pbta game sessions.
(+2)

Thanks for your explanations. Totally agree about mixed success!