Thanks for the feedback.
I wish our presentation was as good as your game's, but alas we're both programmers by trade so art is a hobby more than anything else. I thought your game's presentation was top-notch and it really showed.
The discussion around difficulty is quite interesting, since surgery games like the Trauma Center series are actually quite difficult, and the basis of those games are also about completing minigames. When I had done the balancing pass through the game, I guess I did not take into enough account that I was familiar back and forth with all the code, so it would be substantially easier for me than for others