There have been some reports that the game's viewports do not scale correctly on non 16:9 aspect ratio resolutions. A workaround fix would probably be to set your desktop resolution to 1280x720, or 1920x1080. Sorry for the inconvenience!
AceDegenerate
Creator of
Recent community posts
A very ambitious idea for a game jam project! Presentation and execution was very clean. My only real gripe was with the case submission UI. I thought clicking the submit button on the bottom would take me to the next conclusion I needed to input, but it ended the entire sequence! It's also very punishing to have to start all over from the beginning and have to gather all the information again
Thanks for the feedback.
I wish our presentation was as good as your game's, but alas we're both programmers by trade so art is a hobby more than anything else. I thought your game's presentation was top-notch and it really showed.
The discussion around difficulty is quite interesting, since surgery games like the Trauma Center series are actually quite difficult, and the basis of those games are also about completing minigames. When I had done the balancing pass through the game, I guess I did not take into enough account that I was familiar back and forth with all the code, so it would be substantially easier for me than for others
The game does definitely feel like it could make the transition to touch controls very easily, and we were even considering a mobile build for a while. The only problem is we'd have to overhaul the UI completely for that, and despite having a week things ended up pretty down to the wire on our end.
Thanks for the kind words!
Thanks, so glad you enjoyed it!
You're also spot on about a lot of things. We decided to make a game that was very mechanic-heavy as a result of having a week to work on things, but that meant we had less time to do balance passes on the game. Ultimately, we decided it was more important to let the player experience the full suite of tools while being able to clear the game and experience all the content.
Given more time, I think the first things I would have done would be to balance out the game to be better paced, and work on tutorialization.
Got this error when trying to unlock the chest:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object objPlayer_gladius:
Push :: Execution Error - Variable Get 2.rightkey(100015, -1)
at gml_Object_objPlayer_gladius_Step_0 (line -1) - <unknown source line>
############################################################################################
Love the aesthetic though!