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Unfortunately, some of these effects are scattered throughout the code. For example, the beastkin cat dodge bonus is handled in the combat code that calculates hit and miss.

I've done a quick search and the Tauran milk production seems to be set in mansion.gd during the milking process at end of day. You can change this value for your own version but the endofday() function is so big it is a bad function to start modding.

I see, that explains why I was having such a hard time locating them. Thanks a bunch for your answer! I guess I'll keep my eyes open then in all kinds of places and see which ones I happen to come across.