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(1 edit)

Very cool visuals and aesthetic. I like what the gameplay is aiming for, but personally I felt the movement was a bit clunky. One thing I would change is when you latch onto a ledge, if you are already holding up, it could automatically climb up the surface after like half a second or so of holding up, instead of having to lift your finger off the up key and press it again to climb up. Also, it seems like you can't latch onto a ledge if you are still holding forward from running and jumping, which also feels a bit weird to me, and if you keep holding forward, the character just kinda sticks to the wall but in the jumping animation. (Edit: I think it's actually because I wasn't hitting the wall on the right spot to latch onto it, but I was still getting stuck on a corner of the wall or something.) I hope this feedback helps!  I'll definitely keep an eye out on this game, and I'll look forward to your guys' progress. :)

(+1)

Hey Nyophon. Thank you for your feedback and following, as well as apologize for the late reply! 

We agree, latching onto a ledge when you hold up automatically is more fluid and less clunky, so we will fix that and give it a go. We do have quite a few of other clunky interactions still to fix in terms of getting the movement good, so we've took note the ones you listed! 

The movement is super important to NeuroHead, so it's a big priority for us and gonna try and get it in a much better spot in our next build release!