Very cool visuals and aesthetic. I like what the gameplay is aiming for, but personally I felt the movement was a bit clunky. One thing I would change is when you latch onto a ledge, if you are already holding up, it could automatically climb up the surface after like half a second or so of holding up, instead of having to lift your finger off the up key and press it again to climb up. Also, it seems like you can't latch onto a ledge if you are still holding forward from running and jumping, which also feels a bit weird to me, and if you keep holding forward, the character just kinda sticks to the wall but in the jumping animation. (Edit: I think it's actually because I wasn't hitting the wall on the right spot to latch onto it, but I was still getting stuck on a corner of the wall or something.) I hope this feedback helps! I'll definitely keep an eye out on this game, and I'll look forward to your guys' progress. :)
Raspberry Tech
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I thought the visuals and audio were fantastic. Really some high quality stuff there. However, I had some issues with gameplay stuff. Not sure if it was only me with these issues, but the explosion ability almost always did nothing, and when I tried spamming it, it would launch Lumi in the direction I aimed, but would not break the wall I shot at, and sometimes Lumi would not go back on the skeleton's body after this. One time Lumi even got stuck under the ground and wouldn't come back to the body. Other than bugs, I felt the sword swings were pretty delayed, and it wasn't super clear when the enemies were being hit. I did like the aesthetic and the general atmosphere that was set up for the game. I felt that the placement of the level geometry was well thought out when it comes to a platformer. Sorry to be so critical, but I think you definitely have potential and this was a good effort.
I liked the cute and simple character visuals and animations. The tutorial text was a bit confusing to read and try to remember at first, but when I actually played a level, it made sense. This seems like a good foundation for a puzzle game. Maybe add more unique and/or challenging red boys for later levels so the player really has to think hard about how to beat the level. The biggest gripe I had was the music being pretty repetitive and hard to listen to, but I understand making good music is difficult, which is why I just got some royalty free music for my game. The sound effects were a nice touch. The final boss was kinda confusing because it seemed like you had to have a certain amount of blue boys to even take down the boss's number once, which seems different from how the other red boys work, and I had to figure out for myself that you have to run to the corner to stay alive. I did like the little ending where everything turns blue. This game definitely has potential, it just needs some extra work in my opinion. Good job, either way!