27 FEB 2021:
I might make some minor adjustments later one, but I pretty much finished the new opening animation for Scrapship. For such a short "scene" it's actually quite complicated:
The planet background is a high-resolution .jpeg image rendered in Unreal Engine 4.
The spaceship (with cockpit transparency) are a sequence of .png renders using Blender.
The "dropping down" part of the scene was done by scaling down the image programmatically.
What's crazy is that most games made with Qbasic or QB64 look like this:
It's very exciting to push this old programming language to its limits!
I also learned how to scale and move the background objects, even at different resolutions. I don't have a preview for this yet, but let's just say that it ultimately allows for some very cool background effects.
Thanks for reading and have a great rest of your weekend!