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Really cool, the lighting effects were used pretty well and I enjoyed how you could essentially manipulate the level by using your partner's hacking abilities.  Only critique I could add is what a lot of other have been adding, I think you get caught a bit too fast when an enemy spots you, giving the player room to make mistakes is always a good idea and it can lead to better gameplay as a whole.  Like, in the game Hello Neighbor, you're supposed to sneak into a house, and if you get spotted you have to ability to attempt to run away far enough so the enemy won't chase you anymore, and such a mechanic adds a whole lot of fun anxiety to the game and I think a similar system could've had a similar effect in yours.  Overall tho, good job! 

(+1)

Hey! thanks for playing the game! We're glad you enjoyed it. Our initial thought was too include that but then we scratched it off to make it a bit more realistic and hard, but we will look into things like this after the jam and work on them. Again thanks a lot for the constructive feed back!