Pretty cool, simple, and fun gameplay. The only thing I would change is perhaps speeding up the main character a bit cause he felt somewhat sluggish. Also, the post-processing is a nice touch, maybe next time just dial it down a tad. The best type of bloom in my opinion is noticeable but only complimentary, you don't wanna turn your player's screen into a flashlight lol. But seeing as you only had 2 days to work on the game, it's pretty impressive how much you were able to get done in such a short amount of time, I only had around 5 days to make mine and the struggle was real lol. Good work!
Viewing post in Square Force! jam comments
Thanks for the feedback!
I wanted to make the player feel slow at first to get the player used to the upgrades system, although I was wondering if I had made it a little too slow. I also agree that the bloom was too high, although it looked less bright in the editor and only realised once I had submitted lol. I'll be sure to check out your game, thanks for the feedback!