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The main draw of this is definitely the extremely novel format of it, having it run on a gameboy emulator is some seriously cool stuff and I'm 100% for it, especially with the artwork matching that sort of aesthetic perfectly. I'll say that the actual gameplay needed some tweaks though, for one, the game drops you directly into an enemy at the start without fail and you need to immediately jump or else you'll die and have to reset, which ended up getting a bit annoying. I also think that the game would speed up far too quickly, reaching insane speeds almost impossible to dodge within about 10-15 seconds. This combined with a couple of enemy patterns either being impossible or at least considerably more precise than anything else to dodge, I definitely think that that aspect of it needs some more refinement to take this from a really awesome idea into a game that matches this extremely unique way of submission. I also didn't really think that the theme was conveyed clearly in the game itself and think that the idea of getting faster when you become closer together is actually a bit like the antithesis of the theme, since the togetherness is actually making it more difficult. That said, I still thought this was really neat and was very glad to have checked it out :)

If you have the time I'd really appreciate it if you checked out my game as well.

Thanks! This is the first game I made for the gameboy so hopefully they'll get better from now on!

yeah lots of people are telling me that I accidentally made the level too hard, if I could go back I would fix it.

I was going to make a game that fit the theme better but I couldn't get it to work and the deadline was creeping up so I made something quickly, this happens to me a lot during game jams and I've got to try and not rush things.

thanks for the feedback.

ill go check out your game :)