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Hey comrade, here you will find the entire gameplay video for your game with some ideas and my review inside of it... with my review written here as well, plus some ideas I have them. I do need support though, so subscribe to my YouTube channel. I recommend watching the entire video for your game, this way you can follow my written review easily and effectively.



  • Around minute 03:39 the movement of the camera is so slow, better to increase the default base speed.
  • I tested the limit of zooming in, and it seems you go through the ground which is annoying, it is better to have a limit of zooming in (see minute 04:02).
  • There is something that looks like towers in minute 04:15, I have no idea what is that and what does it do... maybe you should give an explanation about it in the game.
  • The cycle of day/night is so impressing and I truly love the sky texture that you made (see minute 04:22).
  • The rotation control for me is hard using the middle mouse button; I was expecting it to be E or Q.
  • There was a grammatical mistake in the Tutorial... go to minute 08:22 to see it.
  • There was no way to show how we should start the game and which building should be put first, I think you should include some kind of story or a purpose so the players can be guided a little bit.
  • The Power Plant is huge, maybe reconsider its size.
  • When you put a building next to the trees they disappear (see minute 11:14), which make no value for the trees and I have other ideas about this.
  • Just few seconds when I put down the Parliament building and it suddenly being caught on fire, there is no logic in that (see minute 11:21 for that)... So I have an idea for what causes the fire: make some kind of world events and they should be so rare not to ruin the game experience (causes like: people not happy so they will make crimes and cause fire, a meteor falling down, enemies attacking buildings, storms and lightning, shortage in power or electricity... but all of these events should be rare to happen so the players can actually build buildings).
  • Zooming into the buildings is annoying too cause you can go inside of it and this should have a limit for (see minute 11:33).
  • You should include some hints in the game when the player put down any building, these hints should be making the relationship between compatible buildings... for example: when players put a building that requires energy or electric power, there should be a hint saying that you need a power plant to power the building. Another thing is you should give an overview for each building like some kind of information so the players have an idea what a certain building does.
  • As I was exploring the map, I saw a plane (see minute 13:02) that is amazing but it should come up from a place, let us say another land where it includes a certain civilization or nation, this makes the game more interesting to play. Also, you should really limit the borders of the game.
  • The game needs a resource collecting system; like taking down tress for wood, mines for iron and gold and rocks... maybe a fuel pump too, food can be collected by hunting animals as well as an addition to the crops fields. Buildings should require resources to be built.
  • The money or currency system is kind of slow so I let my game play by itself in order to collect enough for building other buildings, but something strange happened I managed to record at minute 19:05 and this happened again at minute 22:28 (This might have been asteroids lol). And also at minute 19:14 the building was on fire and it was fixed then suddenly it was destroyed.
  • Maybe add a mini map and roads that be built in the game, rivers and maybe even some small ponds in the middle of the land.
(+1)

Hello comrade! This is really good information for government, will try to implement! xD


But seriously talking, it's really good feedback, thanks!